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Nvidia Executive: Humanoid Robots Are the Next Frontier in AI, and They’re Coming Soon

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The era of humanoid robots is fast approaching, and artificial intelligence (AI) is finally making it possible to program machines for general-purpose tasks, according to Nvidia’s Rev Lebaredian.

Speaking to Euronews Next during the Computex technology fair in Taiwan, Lebaredian, vice president of Omniverse and simulation technology at Nvidia, described robotics as the “next phase” of AI — a development poised to help ease global labour shortages, especially in industrial sectors.

“For decades, robotics has been the stuff of science fiction,” Lebaredian said. “We’ve long been able to build the physical machines, but the programming part has always been the challenge. AI changes that.”

Companies like Tesla have already made headway, with its Optimus robot reportedly able to carry out household chores. But Nvidia believes true progress lies in virtual training. According to Lebaredian, humanoid robots should first learn in simulated environments — both for safety and efficiency.

“AI is data hungry. Large language models can be trained on vast amounts of online data. But robots don’t have that advantage — there isn’t a massive repository of physical-world data,” he said. “So we must simulate it.”

Simulated environments allow developers to feed robots “renewable” data, creating countless experiences without real-world risks. Once a robot performs well in simulation, it can then be deployed in the real world — much like a graduate entering the workforce, who then trains on specific, company-related knowledge.

The first real-world applications for humanoid robots, Lebaredian believes, will be in factories and warehouses, where workforce shortages are most acute. With many countries facing aging populations and a shrinking pool of workers, particularly in physically demanding or hazardous jobs, robots could play a vital role in sustaining productivity.

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“Industrial use will come first because the need is real,” he said. “In every country, skilled workers are retiring and not enough young people are replacing them.”

Taiwan has already announced a five-year plan to invest in robotics to combat its own population challenges, highlighting a growing global trend.

Looking ahead, Lebaredian sees potential roles for robots in retail, mining, hazardous environments like nuclear reactors, and even in caregiving roles for the elderly — if public demand aligns.

Despite the excitement, concerns remain over safety and reliability. Lebaredian acknowledged that while AI models like chatbots still make mistakes, robotics offers a more measurable framework.

“Did the robot pick up the object and place it safely? That’s a binary outcome — and one we can test, measure, and improve,” he said. “We’ve built nuclear reactors safely. We can build safe robots, too.”

With AI-driven training, safety testing, and advancing simulation, the integration of humanoid robots into society may be closer than many think.

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Cyberattacks Intensify as Iran Conflict Spills Into Digital Domain

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State-linked and hacktivist groups have claimed a series of cyberattacks against the United States and Israel since the war with Iran began, marking a significant escalation in the digital dimension of the conflict.

One of the most notable incidents involved Stryker, which confirmed on March 11 that a cyberattack had disrupted its global network. According to reports, employees encountered the logo of Handala, an إيران-linked hacking group, on login pages across the company’s systems. The breach reportedly targeted the firm’s Microsoft-based infrastructure, though the full extent of the disruption remains unclear.

Handala has claimed responsibility for the attack, stating it exploited cloud management systems to remotely wipe large numbers of devices worldwide. The group said the operation was carried out in retaliation for a missile strike in Iran. Independent verification of these claims is still pending.

Cybersecurity analysts say the attack is part of a broader campaign by groups linked to Iran’s security apparatus. According to findings from CloudSek, organisations associated with the Islamic Revolutionary Guard Corps have targeted US critical infrastructure. These include CyberAv3ngers, APT33 and APT55, which are accused of attempting to infiltrate industrial systems such as power grids and water facilities.

Experts say some of these groups use simple methods, including default passwords, to access systems, while others deploy malware aimed at disrupting operations or gathering intelligence. Additional networks linked to Iran’s Ministry of Intelligence have also been active, targeting telecommunications, energy companies and government organisations.

At the same time, the United States and Israel are conducting their own cyber operations. General Dan Caine said US Cyber Command played a key role early in the conflict, disrupting Iranian communications and sensor networks. Defence Secretary Pete Hegseth confirmed that artificial intelligence and cyber tools are being used alongside conventional military operations.

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Israeli intelligence has also reportedly relied on hacked data to support military planning, highlighting the growing role of cyber capabilities in modern warfare.

Hacktivist activity has surged as well. More than 60 groups formed a loose coalition known as the Cyber Islamic Resistance, coordinating attacks through online platforms. These groups have claimed hundreds of operations, including attempts to disrupt Israeli infrastructure and private sector systems. Analysts warn that such actors are often less restrained and may pose risks to civilian networks.

The conflict has also drawn in groups from outside the region, including actors based in Iraq, Russia and other parts of the Middle East. Some have targeted government websites and transport infrastructure, while pro-Israeli groups have carried out retaliatory attacks against Iranian entities.

Security experts say the growing scale and coordination of cyber operations reflect a shift in how modern conflicts are fought, with digital attacks now running parallel to military action on the ground.

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Study Finds Hormone-Disrupting Chemicals in Popular Headphones Sold Across Europe

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A new study has found that many headphones sold by major technology brands across the European Union contain chemicals that may interfere with hormone systems, raising concerns about potential long-term health risks for consumers.

The research examined 81 headphone models from more than 50 well-known brands, including Apple, Samsung, Sony and Sennheiser. According to the findings, every device tested contained at least small traces of substances such as bisphenols, phthalates and flame retardants.

The study was conducted by Arnika in cooperation with the ToxFree LIFE for All initiative.

Researchers said bisphenols are commonly used in a wide range of consumer goods, including food packaging, plastic bottles and electronic devices. The European Environment Agency has warned that the chemicals can disrupt hormone-regulating systems and may harm reproductive health.

Phthalates, another group of chemicals detected in the study, are typically added to plastics to increase flexibility and durability. They are often present in items such as cosmetics, fabrics and medical equipment. According to HBM4EU, exposure to certain phthalates has been linked to health problems including obesity, insulin resistance, asthma and attention disorders.

Scientists involved in the research analysed 180 plastic samples taken from both the hard and soft components of the headphones. The products tested included models designed for adults, children and gaming users, groups that often wear headsets for extended periods.

Although the researchers stressed that the headphones do not pose an immediate threat to human health, they warned that repeated exposure over long periods could create public health concerns because there is no clearly established safe level for these chemicals.

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Each product was graded based on potential chemical exposure. Models considered to have the lowest risk received a green rating, those that met legal standards but exceeded stricter voluntary limits were marked yellow, and products considered most concerning were labelled red.

About 44 percent of the headphones tested received a red rating. However, only around 11 percent of those models had harmful substances present in components that come into direct contact with the skin.

The highest level of bisphenols was detected in My First Care earbuds marketed for children and sold on platforms such as Amazon. The researchers did not publicly disclose the exact chemical concentration in the product.

Phthalates were most commonly found in wired headphones, usually in small quantities permitted under European regulations. However, one pair of children’s headphones sold by Temu contained phthalate levels nearly five times higher than the legal limit for children’s products.

Among the models tested, AirPods Pro (2nd generation) and JBL Tune 720BT received the safest ratings.

Following the study’s release, Dutch media reported that several online retailers, including Bol.com, Coolblue and MediaMarkt, stopped selling certain headphone models mentioned in the research. Manufacturers contacted about the findings did not immediately respond to requests for comment.

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China Approves First Commercial Brain Implant as Neuralink Plans Mass Production

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China has granted regulatory approval for the world’s first brain implant intended for commercial use, offering new hope for people with paralysis to regain hand movement. The device, developed by Neuracle Medical Technology, employs a brain-computer interface (BCI) that translates brain signals into physical actions.

BCIs link the nervous system to external devices, allowing users to control technology or prosthetics purely with thought. Neuracle’s system targets individuals whose paralysis stems from severe spinal cord injuries in the neck, which block signals from the brain from reaching the arms and hands.

The implant detects neural signals associated with the intent to move the hand. These signals are interpreted by software and transmitted to a robotic glove worn by the patient. The glove, powered by air-driven mechanisms, enables the hand to open and close, allowing users to grasp objects, according to CGTN.

Eligibility is limited to adults aged 18 to 60 who have experienced paralysis for at least one year and whose condition has remained stable for six months. The device is intended for patients unable to grip objects with their hands but who retain some movement in their upper arms.

China has been ramping up its investment in BCI technology, naming it a national strategic priority and highlighting it as a potential driver of future economic growth. Recent achievements include a successful implant by Shanghai NeuroXess, which allowed a 28-year-old man paralyzed for eight years to control digital devices with his thoughts within five days of receiving the implant.

The Neuracle approval comes as the race to commercialize BCIs intensifies worldwide. US entrepreneur Elon Musk, whose company Neuralink began human trials in 2024, recently announced plans to begin “high-volume production” of Neuralink devices in 2026.

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As of September 2025, 12 participants with severe paralysis had received Neuralink implants, enabling them to operate digital and physical tools with thought alone. Musk’s announcement signals the company’s intent to scale access to BCIs beyond initial trials, positioning both China and the US at the forefront of this emerging field.

The development highlights a significant milestone in neurotechnology, potentially transforming the lives of millions living with paralysis. By translating intent into motion, these devices promise to restore independence to those previously constrained by spinal injuries, while also underscoring the global momentum toward commercial BCI applications.

With China now officially approving a commercial implant and Neuralink preparing for mass production, the coming years could see rapid adoption of technologies that bridge the human mind and machine.

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