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Study Links High Screen Time in Early Childhood to Lower Reading and Maths Scores

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Children who spend more time on screens in their early years may perform worse in reading and mathematics during primary school, according to a new long-term study from Canada.

Published in the journal JAMA Network Open, the research tracked more than 3,000 children in Ontario from 2008 to 2023, examining how screen habits between infancy and middle childhood affected later academic outcomes. Researchers linked parent-reported data on screen use — including television, video games, and digital devices such as tablets and smartphones — to results from standardized tests taken in grades three and six, roughly at ages eight and eleven.

The findings showed that children with higher levels of total screen time tended to achieve lower scores in both reading and maths. The negative associations were strongest for time spent watching TV and using digital devices, while the study found no clear link between screen use and writing performance.

Only one in five parents reported that their children played video games, but among those who did, the effects appeared to differ by gender. Girls who played video games performed worse in grade three reading and maths than boys with similar habits.

Dr. Catherine Birken, senior child health scientist at Toronto’s SickKids Research Institute and one of the study’s authors, said the results highlight the need for early intervention. “These findings underscore the importance of developing healthy screen habits for young children and their families,” she said.

While the study adds to growing concern over excessive screen use, the authors cautioned that the results show a correlation, not causation. Because the data relied on parental reporting, it may also contain bias.

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Experts outside the study urged restraint in interpreting the findings. Chris Ferguson, a psychology professor at Stetson University, said that while such studies are valuable, “the real-world implications are much less certain.” He noted that moderate screen use, particularly when educational or supervised, may not be harmful.

The World Health Organization (WHO) currently recommends that children aged two to four should have no more than one hour of screen time daily, and that babies under one year old should not be exposed to screens at all.

However, other research suggests that not all screen time is detrimental. A 2025 European Union working group report found that moderate and interactive screen use, especially when parents are involved, can support language development in young children.

Despite differing opinions, the new Canadian study reinforces ongoing calls for balance — encouraging families to manage children’s screen exposure while promoting offline activities that foster early learning.

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Robotics Firm Says AI-Powered Humanoid Robots Could Carry Weapons by 2027

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A U.S. robotics company developing artificial intelligence-powered humanoid robots says weaponised versions of the technology could begin testing as early as next year, following field trials in Ukraine, raising fresh questions about the future of autonomous systems in modern warfare.

Foundation Future Industries, which builds humanoid robots for commercial and military applications, has already tested its Phantom robots in Ukraine in non-combat roles. Chief Executive Officer Sankaet Pathak said the company expects to explore weaponisation after evaluating the results of those pilot programs.

Pathak said public fears are often shaped by science fiction but argued that humanoid robots would not replace existing weapons such as missiles or drones.

“I think we have this psychological reaction, which is like the Terminator, but the reality is not really like that,” he said.

Instead, he believes humanoid robots could be deployed for highly precise military operations where limiting damage to infrastructure and reducing civilian casualties are priorities.

According to Pathak, drones and conventional weapons remain more effective for large-scale attacks, while humanoid robots would be better suited to complex ground missions requiring careful movement through buildings and urban environments.

He added that robots are unlikely to replace drones on the battlefield but could help reduce risks faced by soldiers in increasingly dangerous combat zones.

Currently, there is no international treaty specifically regulating humanoid or autonomous combat robots. Their use falls under existing international humanitarian law, which requires distinction between military targets and civilians during armed conflict.

The issue has drawn increasing attention from the United Nations. Last week, UN Secretary-General António Guterres renewed calls for restrictions on lethal autonomous weapons systems, describing them as “killer robots” capable of selecting and attacking targets without human judgment. The UN has been negotiating a treaty on lethal autonomous weapons since 2023, with proposals calling for a legally binding agreement by 2026.

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Pathak argued that humanoid robots should be treated similarly to other precision-guided military systems already in service, including armed drones and unmanned ground vehicles.

Foundation’s robots rely on artificial intelligence built around so-called world models. Unlike large language models that predict text, these systems learn from video, simulations and spatial information to understand physical environments and predict how objects and people move over time.

The company believes these models are essential for creating robots capable of safely navigating complex surroundings.

While concerns persist about advanced AI becoming uncontrollable, Pathak said the greater short-term threat comes from criminals or extremist groups misusing publicly available AI tools for cyberattacks, disinformation campaigns or modifying commercial drones for attacks.

He believes scenarios involving AI independently rewriting its own objectives and improving itself remain several major technological breakthroughs away.

Beyond combat, Foundation sees immediate military uses for its humanoid robots in logistics, reconnaissance and building inspections. Those capabilities have already been evaluated in Ukraine, helping shape the development of the company’s next-generation Phantom 2 robot.

The upgraded model is designed for harsh outdoor conditions, offering waterproof and dustproof protection, an increased payload capacity of around 80 kilograms and greater resistance to impacts.

Foundation currently leases Phantom robots to commercial customers for about $100,000 annually per unit, while military buyers purchase the machines at similar prices. Its investors include Eric Trump, payment company Stripe and venture capital firm Define.

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AI-Powered Parapharmacy in Lisbon Lets Customers Shop Without Staff or Checkout Lines

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A fully automated parapharmacy in Lisbon is changing the way customers shop for health and wellness products by combining artificial intelligence, cameras and sensors to eliminate checkout counters and in-store staff.

Located in the Parque das Nações district, the store operates without cashiers or pharmacists on-site during normal business hours. Staff only enter the premises to restock shelves, while customers complete their purchases independently.

The concept was developed to allow pharmacists to spend more time on clinical care instead of retail operations, according to Catarina Dias, the pharmacist who manages Pharma&Go.

“We are investing in solutions that allow pharmacists and the professionals we have to focus on the clinical side while reducing the time spent on commercial tasks,” Dias said.

The shop stocks products that customers can purchase without a prescription, including skincare products, baby care items, supplements and oral hygiene products. Prescription medicines and over-the-counter drugs are not currently available.

Customers begin their visit by tapping a credit or debit card at the entrance. Once the payment method is verified, the door unlocks and shoppers can enter the store. The card used at the entrance is linked to everyone entering at the same time, and all selected products are automatically charged to that payment method when customers leave.

“There are no tills, no queues and no complications,” Dias said, explaining that customers simply enter, choose their products and walk out.

The system relies on hundreds of cameras and sensors working alongside artificial intelligence software that monitors customers and tracks products as they move through the store. The technology identifies which items have been removed from the shelves and automatically completes the purchase when the customer exits.

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Dias said the automated system gives shoppers greater flexibility by allowing them to spend as much or as little time in the store as they choose. Some customers complete their shopping in less than a minute, while others take longer to compare products and read ingredient labels.

Since opening in November, the store has seen customer numbers increase every month as more people become familiar with the technology.

According to Dias, the system records an error rate of less than 2%, with most mistakes resulting from customer behaviour rather than technical failures.

She recalled one incident in which a customer politely held the door open for another shopper entering behind him. Because the system associated everyone entering together with the same payment card, both customers’ purchases were charged to the first visitor.

Although the concept was initially expected to appeal mainly to younger consumers, Dias said older customers have also embraced the technology. She noted that many shoppers in their seventies and eighties have found the process straightforward, helped by the store’s accessible design and simple payment system.

The 90-square-metre shop was developed through a partnership between Sensei and Glintt Life using private funding. Dias said an application for public funding under Portugal’s Recovery and Resilience Plan was unsuccessful because the project was not considered sufficiently innovative.

Despite that setback, she believes automated retail technology has significant potential and expects the concept to continue expanding in the future.

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Global Rights Groups Call for AI Companies to Be Held Responsible for Children’s Safety

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More than 100 international organisations have called on governments to hold artificial intelligence companies directly responsible for protecting children online, warning that existing regulatory approaches are failing to prevent harm.

The appeal, led by the children’s rights organisation 5Rights Foundation and supported by groups including Amnesty International and Save the Children, was issued ahead of the United Nations’ first Global Dialogue on AI Governance. The coalition argues that governments should require technology companies to prove their AI systems are safe for children before they are made publicly available.

The organisations said artificial intelligence is already affecting children in harmful ways and that current regulations often respond only after damage has occurred.

Leanda Barrington-Leach, executive director of the 5Rights Foundation, said children are not opposed to technological progress but want stronger safeguards in place before products reach the market.

“They aren’t asking us to block AI innovation, but it shouldn’t be a case of cleaning up the mess after harm has happened either,” she said.

The statement comes as legal challenges involving AI companies continue to grow. Firms including Character Technologies and OpenAI have faced lawsuits over allegations that AI-powered chatbots, particularly “companion” bots designed to simulate emotional relationships, can negatively affect children. Some claims also argue that these products have been presented as suitable for younger users without sufficient warnings about potential risks.

The coalition believes governments should focus on the commercial incentives that encourage companies to prioritise rapid product development and user engagement over safety.

Among the recommendations are mandatory safety assessments before AI products are released, financial penalties for companies whose systems violate children’s rights, bans on design features that exploit children’s psychological vulnerabilities, and restrictions on the commercial use of children’s images, voices and biometric data.

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The organisations maintain that governments do not need entirely new legislation to introduce these protections. Instead, they argue that countries should enforce commitments already made under international agreements, including the UN Convention on the Rights of the Child and the Global Digital Compact, which outlines principles for protecting human rights in the digital environment.

Barrington-Leach said stronger accountability is needed to change how AI products are developed and marketed.

“As long as companies are rewarded for speed, engagement and data extraction rather than safety, we’ll keep treating the symptoms while the disease becomes endemic,” she said. She added that respecting children’s rights should become a fundamental requirement for technology companies rather than a voluntary commitment.

The United Nations’ inaugural Global Dialogue on AI Governance is expected to bring together government representatives, technology companies, researchers and civil society organisations to discuss international standards for artificial intelligence. Child safety is likely to be one of the key topics as policymakers seek to balance technological innovation with stronger protections for vulnerable users.

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