Tech
Study Links High Screen Time in Early Childhood to Lower Reading and Maths Scores
Children who spend more time on screens in their early years may perform worse in reading and mathematics during primary school, according to a new long-term study from Canada.
Published in the journal JAMA Network Open, the research tracked more than 3,000 children in Ontario from 2008 to 2023, examining how screen habits between infancy and middle childhood affected later academic outcomes. Researchers linked parent-reported data on screen use — including television, video games, and digital devices such as tablets and smartphones — to results from standardized tests taken in grades three and six, roughly at ages eight and eleven.
The findings showed that children with higher levels of total screen time tended to achieve lower scores in both reading and maths. The negative associations were strongest for time spent watching TV and using digital devices, while the study found no clear link between screen use and writing performance.
Only one in five parents reported that their children played video games, but among those who did, the effects appeared to differ by gender. Girls who played video games performed worse in grade three reading and maths than boys with similar habits.
Dr. Catherine Birken, senior child health scientist at Toronto’s SickKids Research Institute and one of the study’s authors, said the results highlight the need for early intervention. “These findings underscore the importance of developing healthy screen habits for young children and their families,” she said.
While the study adds to growing concern over excessive screen use, the authors cautioned that the results show a correlation, not causation. Because the data relied on parental reporting, it may also contain bias.
Experts outside the study urged restraint in interpreting the findings. Chris Ferguson, a psychology professor at Stetson University, said that while such studies are valuable, “the real-world implications are much less certain.” He noted that moderate screen use, particularly when educational or supervised, may not be harmful.
The World Health Organization (WHO) currently recommends that children aged two to four should have no more than one hour of screen time daily, and that babies under one year old should not be exposed to screens at all.
However, other research suggests that not all screen time is detrimental. A 2025 European Union working group report found that moderate and interactive screen use, especially when parents are involved, can support language development in young children.
Despite differing opinions, the new Canadian study reinforces ongoing calls for balance — encouraging families to manage children’s screen exposure while promoting offline activities that foster early learning.
Tech
Researchers Warn AI Systems Can Now Replicate and Spread Across Computers
A new study by US-based cybersecurity group Palisade Research has raised concerns about the growing capabilities of advanced artificial intelligence systems after researchers demonstrated that some AI models were able to copy themselves, spread to other computers, and continue launching attacks without human assistance.
The experiment, described by researchers as the first known example of autonomous AI self-replication, tested several leading AI systems from OpenAI, Anthropic and Alibaba.
According to the research team, the tests were conducted in a controlled environment using computers intentionally fitted with security weaknesses. The AI models were connected to custom-built software that allowed them to interact directly with computer systems and execute commands beyond the capabilities of ordinary chatbot interfaces.
Researchers instructed some systems to copy themselves directly, while others were asked to break into vulnerable computers and install another AI model. Since OpenAI and Anthropic do not publicly release the core files behind their commercial systems, the tests involving those companies used Alibaba’s Qwen models as the transferable software.
The AI systems were required to locate security flaws, gain access to computers, steal login credentials, move necessary files, and create functioning copies of themselves on new machines. Once installed, the copied AI could continue attacking additional systems independently.
One of the most striking results involved Alibaba’s Qwen3.6-27B model, which successfully spread itself across four computers located in Canada, the United States, Finland and India after receiving only a single prompt. Researchers said the process took just under three hours and required no further human involvement.
The experiment was halted after three stages, though the final copy remained operational and theoretically capable of continuing the process.
Success rates varied between models. Researchers reported that Anthropic’s Claude Opus 4.6 completed the tasks in 81 percent of attempts, while OpenAI’s GPT-5.4 succeeded in roughly one-third of tests. Different versions of Alibaba’s Qwen models achieved success rates ranging from 19 percent to 33 percent.
The findings arrive amid wider debate over the risks posed by increasingly capable AI systems. Last month, Anthropic announced that it would not publicly release a version of its Claude Mythos Preview model, describing it as too dangerous because of its potential use in sophisticated cyberattacks.
Security experts have long warned that self-replicating systems could become difficult to contain if deployed maliciously. Traditional computer viruses can already copy themselves, but researchers said this experiment demonstrated AI systems making independent decisions to exploit vulnerabilities and continue spreading.
Despite the results, the researchers stressed that the study took place under tightly controlled conditions with deliberately weakened security systems. They noted that real-world networks often include monitoring tools and protections designed to block such attacks.
Still, the team said the experiment showed that autonomous AI self-replication can no longer be viewed as a theoretical possibility, but as a capability that now exists in practice.
Tech
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